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Question by IemandDieAbeHeet · Aug 03, 2019 at 07:59 PM · physics2dtrajectoryarc

Rendering a 2D trajectory arc

Hello!

I've been trying to render a 2D trajectory arc with yellow prefabs for a while now but I keep failing. Is there anyone that has an idea on how to do this?

Thank you!

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Answer by IemandDieAbeHeet · Aug 03, 2019 at 09:37 PM

Here is the code I currently have. The x and y formulas seem to be messed up

 {
     public GameObject indicator;
     public float velocity;
     public float angle;
     public int resolution = 10;
 
     private List<Vector2> trajectoryPoints;
     private float g;
 
     private void Start()
     {
         trajectoryPoints = new List<Vector2>();
         g = Mathf.Abs(Physics2D.gravity.x);
     }
 
     private void Update()
     {
         trajectoryPoints.Add(new Vector2(1, 1));
         CalculatePoints();
     }
 
     private void CalculatePoints()
     {
         float range = (2 * velocity) / g;
 
         for(int i = 0; i <= resolution; i++)
         {
             float x = range * i;
             float y = y = x * Mathf.Tan(angle) - g * x * x / 2 * velocity * Mathf.Cos(angle) * Mathf.Cos(angle);
             trajectoryPoints.Add(new Vector2(x, y));
             Debug.Log(trajectoryPoints[i]);
             Instantiate(indicator, new Vector2(x, y), Quaternion.identity);
         }
     }
 }
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