- Home /
Animating additional properties on imported animation clip?
Hi friends! I have a mesh that I animated in Blender, and have imported in Unity. I've defined the clip frames and all that good stuff, but now I've added a custom shader so I can make it fade to black/dissolve in and out. I need to animate the material properties to fade out at the end of the animation, but since It's an imported asset, the keyframes/properties in the Animation window are all locked?
Answer by Chimer0s · Feb 08, 2019 at 07:42 AM
You can duplicate the animation that you've imported and the new copy won't be locked as read-only. As far as I know, there's no way to edit the imported clip, but the duplicated clip will retain all the information of the original, including events, shape keys and the like.
Your answer
Follow this Question
Related Questions
Parameterized Animation Clip 0 Answers
Animation editor Issue and a weird disappearing bug 1 Answer
mecanim stuck 0 Answers
Mirroring animation clip without mirroring root motion node? 0 Answers
How to make a single animation for a group of units. 0 Answers