Simple prefab script behaviour erratic
I have a script applied to a whole bunch cubes contained within a few serperate prefabs that are in instantiated at the start of each level. When running the game the script associated doesn't seem to be runing the saved version of the script file, it appears that its running some backup of the script which isn't even saved within the assets folder anymore. Is this even possible? Is there anyway I can resolve?
I had a similar issue sometime ago which I resolved by remaking the prefab and script from scratch, but this would now be hours of work and not something I want to do in a hurry!
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