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Question by Stef · Mar 07, 2012 at 10:33 PM · destroygravitycount

4 blocks destroyed - gravity true

Lads, I'm shooting projectiles at a tower of blocks. When a block is struck it is destroyed. Once 4 blocks are destroyed I'd like to turn on gravity for ALL the blocks so the tower will crumble.

Any ideas on how to script something like this?

Thx

Stef

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Answer by rutter · Mar 07, 2012 at 11:00 PM

Assuming you have a Rigidbody attached to each block, you could set their useGravity flags to true, once the tower should collapse.

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avatar image Stef · Mar 07, 2012 at 11:03 PM 0
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Thanks, but I'm new to scripting and was hoping for some help on writing the script.

avatar image rutter · Mar 08, 2012 at 12:04 AM 0
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Ah, I see. The part you'll probably find the most challenging is getting a reference to each block's Rigidbody -- once you have the reference, setting the flag is easy enough.

Let's suppose all of those blocks are parented to a particular GameObject. From a script on that parent object, we could do something like this:

    for (var R : Rigidbody in GetComponentsInChildren(Rigidbody))
    {
        R.useGravity = true;
    }

Or, if each block is tagged with "Block", we could find them that way:

    for (var O in GameObject.FindGameObjectsWithTag("Block"))
    {
        if ( O.rigidbody != null )
        {
            O.rigidbody.useGravity = true;
        }
    }

Is that what you're having trouble with, or is there something else? It'll be much easier to answer more specific questions.

avatar image Stef · Mar 08, 2012 at 07:43 PM 0
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Thanks for your help rutter. I'm trying this (it's not working), what do you think?:

int blocksDestroyed = 0;

public void IncrementBlocksDestroyed ()

{

 if (++blocksDestroyed == 4);

 {

     then rigidbody.useGravity = true;

 }

}

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Answer by Stef · Mar 09, 2012 at 10:12 PM

Thanks for the feedback. I'm trying this but not having much success: var smokePrefab: Transform; var int objectDestroyed = 0;

 //Invoke("OnCollisionEnter", 2);
 function OnCollisionEnter(collision : Collision) 
 {
 if (collision.gameObject.tag == "missile_1")
  {
 Destroy (gameObject);
 Instantiate (smokePrefab, transform.position, transform.rotation);
 ++objectDestroyed;
 
  }
  {
  if objectDestroyed == 4;
  {
  gameObject.rigidbody.useGravity = true;
  }
 }

Any suggestions?...

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