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Question by Cookiemonster04 · Aug 01, 2019 at 09:52 PM · uitextalignment

how to align 2 different text together with scoring

Hello I came across an issue im not sure how to resolve I have 2 different text "New" and "Highscore", the new has an animation on it & I set it as a child of highscore text but as the score continue to increase the New text remains at its position while playing its animation & highscore is covered over it. How do i go about aligning the New text + animation with highscore if the score value increases?

 public static int scoreValue;
 Text score;
 public int highScore;
 public Text highScoreText;

 void Start ()
 {
     scoreValue = 0;
     score = GetComponent<Text>();
     highScore = PlayerPrefs.GetInt("High");
 }
 
 void Update ()
 {
     if (scoreValue >= highScore)
     {
         highScore = scoreValue;
         PlayerPrefs.SetInt("High", highScore);
         highScoreText.text = "NEW HIGH SCORE: " + highScore;
     }
     else
     {
         highScoreText.text = "HIGH SCORE: " + highScore;
     }

     score.text = "SCORE: " + scoreValue;
 } 
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Answer by RustyCrow · Aug 02, 2019 at 05:39 PM

What you are saying is a little confusing, maybe add a screenshot.
But from what i understand you need 2 Text UI and child it under lets say HighscoreUI. From here you align(Highscoretext and New) so they look like this maybe -> |Highscore :| | new|. Now you add/create your animation controller on HighscoreUI -> find your "New" and make your animation clip with it. Since your animation is inside HigscoreUI, its up to you how you want to align it using the animation clip.

i dont know how script is relevant but when you make the 2 text objects you want to do this
highScoreText.text = NEW HIGH SCORE new.text = highscore
since they are now separate objects and you only want to anime "New".

i would also suggest checking out some animation and UI tutorials just to get the fundamentals down.

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