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Question by v0nni · Jul 05, 2012 at 11:20 PM · gameobjecttransformprefabruntime

transforming a prefab randomly at runtime

I want to execute a script that will randomly display a prefab or object that will display randomly on the x and y axis ( this is a 2d platformer), but transforming at the same time. I currently have the object just transforming straight on the y axis using this transform.Translate(Vector3(0,0,speed) * Time.deltaTime);

i want this object to appear randomly in different positions. Sometimes high, sometimes low--but randomly and transforming using the above code.

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Answer by Jake Haas · Jul 06, 2012 at 08:49 PM

You could always do something like this:

Pseudo Code:

if (Math.round(Math.randomRange(1, 10)) == 1) { // 10% chance instantiate prefab at new vector 3 (Math.randomRange(1, 10), Math.randomRange(1, 10), 0) }

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Answer by v0nni · Jul 07, 2012 at 03:35 AM

i guess a more concise way for me to ask is how to I make this box move randomly up and downs similar to a vertical slider, but horizontal and going one direction

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Answer by v0nni · Jul 07, 2012 at 03:30 AM

Actually, I am looking for a way to have an object transforming randomly. Thats the most simple way for me to explain.

 'transform.Translate(Vector3(0,0,speed) * Time.deltaTime);'

would i just multiply this code by Random.Range?

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