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Question by TicTac · Apr 29, 2013 at 11:09 AM · highscores

Displaying Highscores Problem

I am have followed the guide on the wiki about server side highscores. Its working fine however I want to display the result on a guiLabel and I'm not sure the best way to go about it.

My thought was to save the results in a variable however I'm not sure what datatype to use and then I have the problem of not understanding fully how to get it into my Gameover script which writes the Gui Label. Yes I have read the documentation about accessing other gameobjects but I'm still struggling. It seems that it is saving the score because 'Score has been saved' gets logged however I am stuck with moving it to the other script. I also tried to get the result of the function by getting the result of the function directly static var score = GameObject.FindWithTag("highscores").GetComponent(HSController).getScores();

Here is my gameover script:

 function centerRectangle ( someRect : Rect ) : Rect
 {
     someRect.x = ( Screen.width  - someRect.width ) / 2;
     someRect.y = ( Screen.height - someRect.height ) / 2;
  
     return someRect;
 }
  
 /* example usage */
 function DoMyWindow (WindowID : int)
 {
     (GUI.Label (Rect (10, 10, 100, 20), "MOO"));//THIS IS WHERE I WAN'T THE RESULT
 }
  
 function OnGUI ()
 {
     if(Cow.gameover == true){
     
     var theRect : Rect    =  Rect(300, 200, 400, 350);
     var theMsg  : String  =  "Scores";
     var winId   : int     =  0;
  
     /* center the rectangle */
  
     var centeredRect : Rect = centerRectangle(theRect);
  
     GUI.Window (winId, centeredRect, DoMyWindow, theMsg);
     }
 }

And the HSController where you can see I have tried to save the results to the scores variable:

 ******************
 *******************
 ********************
 var ScoresGUI : GUIText;
 var once : boolean = false;
 static var scores;
 
 
 function Start() {
     //getScores();
 }
  
 function postScore(name, score) {
 
     if(!once)
     {    
     //This connects to a server side php script that will add the name and score to a MySQL DB.
     // Supply it with a string representing the players name and the players score.
         var hash=Md5.Md5Sum(name + score + secretKey); 
         var highscore_url = addScoreUrl + "name=" + WWW.EscapeURL(name) + "&score=" + score + "&hash=" + hash;
         
         once = true;
    }
     
     // Post the URL to the site and create a download object to get the result.
         hs_post = WWW(highscore_url);
         Debug.Log("Score = posted!");
            yield hs_post; // Wait until the download is done
         if(hs_post.error) {
         Debug.Log("There was an error posting the high score: " + hs_post.error);
      }
    
    }
 
 // Get the scores from the MySQL DB to display in a GUIText.
 function getScores() {
     ScoresGUI.text = "Loading Scores";
     hs_get = WWW(highscoreUrl);
     yield hs_get;
      Debug.Log("Scores = Downloaded");
     if(hs_get.error) {
         print("There was an error getting the high score: " + hs_get.error);
     } else {
         scores = hs_get;
         Debug.Log("THE SCORE HAS BEEN SAVED");
         ScoresGUI.text = hs_get.text; // this is a GUIText that will display the scores in game.
 
     }
  }
 

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