Question by
Daniiii · Oct 06, 2015 at 08:34 PM ·
physicsnetworkingpositionrigidbody2d
[UNET] Rigidbody physics sync
Hey guys
I got a simple setup with player-characters and a ball, all using rigidbodies. They should be able to push the ball around (and eventually to shoot it). I got the syncing of the players over the network working. But the syncing of the ball gives me problems.
How would I go about doing this with the new unity networking?
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