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Question by tristantcate · Feb 14, 2019 at 11:13 AM · vroculusoculus rift

Oculus Store VRC issue (TestSubmitFramesWhenNotVisible)

We are having issues with the final steps bringing our finished game to the Oculus store. If you want to upload your game you have to check your game with the VRC Validator. We have done this, resolved multiple issues, only to get stuck on one specific issue: the "TestSubmitFramesWhenNotVisible" keeps returning "failed". This simply tests if your app stops submitting frames when the Universal Menu (or Oculus Dash) is open.


Now we've dug through Oculus documentation but weren't able to find much. We've tried the following things:

  • Disable "Run in background" in Project settings > Player
  • Set TimeScale to 0 when OVRManager.hasInputFocus is false
  • Set TargetFrameRate to 0 when OVRManager.hasInputFocus is false
  • Disable all GameObjects in the scene when OVRManager.hasInputFocus is false
  • Turned on shared depth buffer in PlayerSettings > XR

We are pretty much stuck on this and it's too bad because we are nearly done with our game and we have no idea what Oculus wants from us. If one of you has experience with Oculus and/or this particular issue I'd love to hear what your thoughts are on this and how you think this could be helped. We are using Unity 2018.2.19 and the newest version of Oculus integration.

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avatar image Doomgriever · Apr 16, 2019 at 04:45 PM 0
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Did you get this sorted out? I'm stuck with the same problem and little-to-no info on how to solve it. A trick I read to make it pass was "holding my finger over the H$$anonymous$$D's sensor when the test starts, and removing it before the 5 second wait has elapsed."

avatar image rh_galaxy · Jun 13, 2019 at 04:29 AM 0
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Same here. No available version of Unity or 'Oculus Integration' works.

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Answer by wirelessdreamer · Jul 15, 2019 at 02:20 PM

Any Luck solving this yet?

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avatar image hgulgen · Aug 01, 2019 at 02:18 PM 0
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@wirelessdreamer Hello Did you find solution for this ?

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