Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jarisha · Jun 25, 2012 at 03:15 AM · scenedisappeareditingchanges

What happened to my scene? Editing it and *pooof!* gone!!

My very first real scene. It was going great and I'd just gotten my lighting just right. Suddenly (and boy do I mean that!) almost everything I'd done in the last 2 hours was gone! I know - I should have saved it sooner, but I was excited to see everything working. The only thing that makes sense is that I was playing around before I got serious and deleted a game object from the scene. I see in the log where it seems to be saying that a script is missing. Could that mean that the object was missing? If so it's badly worded. Deleting a gameobject shouldn't crash the editor! And the console was hiding behind my browser on another screen! Have to say I'm very disappointed now.

Before I go back and start over (Gah!) I want to ASK two things: is this normal behavior and I can expect it to happen again at any moment? And 2nd is there any possible way to recover what I've lost? Below is a bit of the log:


izioComponentEditor:a() VizioComponentEditor:RenderGizmo(Transform, GizmoType) UnityEditor.Handles:Internal_FinishDrawingCamera(Camera) UnityEditor.Handles:DrawCameraStep2(Camera, DrawCameraMode) (at C:\BuildAgent\work\300357e52574df36\Editor\MonoGenerated\Editor\EditorHandles.cs:617) UnityEditor.SceneView:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\SceneView\SceneView.cs:714) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:228) UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:221) UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:649)

[C:/BuildAgent/work/300357e52574df36/Runtime/Mono/MonoBehaviour.cpp line 1509] (Filename: C:/BuildAgent/work/300357e52574df36/Editor/MonoGenerated/Editor/EditorHandles.cs Line: 617)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 1975. Operation took 162.080273 ms. System memory in use: 78.3 MB. Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless) Non platform assembly: D:\DC Unity\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\DC Unity\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain Non platform assembly: D:\DC Unity\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless) Loading D:\DC Unity\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain Non platform assembly: D:\DC Unity\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless) Loading D:\DC Unity\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain Non platform assembly: D:\DC Unity\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\DC Unity\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll into Unity Child Domain Non platform assembly: D:\DC Unity\Library\ScriptAssemblies\Assembly-UnityScript.dll (this message is harmless) Loading D:\DC Unity\Library\ScriptAssemblies\Assembly-UnityScript.dll into Unity Child Domain Non platform assembly: D:\DC Unity\Assets\VIZIO\Plugins\Antares.Vizio.Runtime.dll (this message is harmless) Loading D:\DC Unity\Assets\VIZIO\Plugins\Antares.Vizio.Runtime.dll into Unity Child Domain Non platform assembly: D:\DC Unity\Assets\VIZIO\Plugins\Antares.Vizio.UnityEngineBlocks.dll (this message is harmless) Loading D:\DC Unity\Assets\VIZIO\Plugins\Antares.Vizio.UnityEngineBlocks.dll into Unity Child Domain Non platform assembly: D:\DC Unity\Assets\VIZIO\Plugins\Editor\Antares.Vizio.Editor.dll (this message is harmless) Loading D:\DC Unity\Assets\VIZIO\Plugins\Editor\Antares.Vizio.Editor.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Cecil.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless) ----- Total AssetImport time: 0.144710s, Asset Import only: 0.000000s, CacheServerIntegrate only: 0.000000s, CacheMove: 0.000000s, CacheDelete: 0.000000s, CacheServer Download: 7915.621582s [Unknown, 1786686976.000000 mb/s], CacheServer Hashing: 7915.621582s [Unknown, 1786686976.000000 mb/s] Mono: successfully reloaded assembly - Completed reload, in 1.663 seconds Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 832 unused Assets to reduce memory usage. Loaded Objects now: 1142. Operation took 35.961609 ms. System memory in use: 69.8 MB. The referenced script on this Behaviour is missing! UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type) VizioComponentEditor:a() VizioComponentEditor:RenderGizmo(Transform, GizmoType) UnityEditor.Handles:Internal_FinishDrawingCamera(Camera) UnityEditor.Handles:DrawCameraStep2(Camera, DrawCameraMode) (at C:\BuildAgent\work\300357e52574df36\Editor\MonoGenerated\Editor\EditorHandles.cs:617) UnityEditor.SceneView:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\SceneView\SceneView.cs:714) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:228) UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:221) UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:649)

[C:/BuildAgent/work/300357e52574df36/Runtime/Mono/MonoBehaviour.cpp line 1509] (Filename: C:/BuildAgent/work/300357e52574df36/Editor/MonoGenerated/Editor/EditorHandles.cs Line: 617)

The referenced script on this Behaviour is missing! UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type) VizioComponentEditor:a() VizioComponentEditor:RenderGizmo(Transform, GizmoType) UnityEditor.Handles:Internal_FinishDrawingCamera(Camera) UnityEditor.Handles:DrawCameraStep2(Camera, DrawCameraMode) (at C:\BuildAgent\work\300357e52574df36\Editor\MonoGenerated\Editor\EditorHandles.cs:617) UnityEditor.SceneView:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\SceneView\SceneView.cs:714) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:228) UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:221) UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:649)

[C:/BuildAgent/work/300357e52574df36/Runtime/Mono/MonoBehaviour.cpp line 1509] (Filename: C:/BuildAgent/work/300357e52574df36/Editor/MonoGenerated/Editor/EditorHandles.cs Line: 617)

The referenced script on this Behaviour is missing! UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type) VizioComponentEditor:a() VizioComponentEditor:RenderGizmo(Transform, GizmoType) UnityEditor.Handles:Internal_FinishDrawingCamera(Camera) UnityEditor.Handles:DrawCameraStep2(Camera, DrawCameraMode) (at C:\BuildAgent\work\300357e52574df36\Editor\MonoGenerated\Editor\EditorHandles.cs:617) UnityEditor.SceneView:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\SceneView\SceneView.cs:714) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:228) UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:221) UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:649)

[C:/BuildAgent/work/300357e52574df36/Runtime/Mono/MonoBehaviour.cpp line 1509] (Filename: C:/BuildAgent/work/300357e52574df36/Editor/MonoGenerated/Editor/EditorHandles.cs Line: 617)

The referenced script on this Behaviour is missing! UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type) VizioComponentEditor:a() VizioComponentEditor:RenderGizmo(Transform, GizmoType) UnityEditor.Handles:Internal_FinishDrawingCamera(Camera) UnityEditor.Handles:DrawCameraStep2(Camera, DrawCameraMode) (at C:\BuildAgent\work\300357e52574df36\Editor\MonoGenerated\Editor\EditorHandles.cs:617) UnityEditor.SceneView:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\SceneView\SceneView.cs:714) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:228) UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:221) UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:649)

[C:/BuildAgent/work/300357e52574df36/Runtime/Mono/MonoBehaviour.cpp line 1509] (Filename: C:/BuildAgent/work/300357e52574df36/Editor/MonoGenerated/Editor/EditorHandles.cs Line: 617)

The referenced script on this Behaviour is missing! UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type) VizioComponentEditor:a() VizioComponentEditor:RenderGizmo(Transform, GizmoType) UnityEditor.Handles:Internal_FinishDrawingCamera(Camera) UnityEditor.Handles:DrawCameraStep2(Camera, DrawCameraMode) (at C:\BuildAgent\work\300357e52574df36\Editor\MonoGenerated\Editor\EditorHandles.cs:617) UnityEditor.SceneView:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\SceneView\SceneView.cs:714) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:228) UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:221) UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:649)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by Berenger · Jun 25, 2012 at 03:17 AM

I don't think a missing script could crash Unity. Usually, it's just annoying, printing messages in the console, until you have enough and delete your objects one by one to see which one is problematic.

You probably just had a bad luck.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Can't see my gameobjects in scene view 1 Answer

[SOLVED] My terrain... it's gone, and I'm in panic mode 1 Answer

Disappear objects and that these are still missing when you return to load the scene 1 Answer

Editing gameObjects in collaborate 0 Answers

Obejects in the Scene disappear... 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges