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Question by sfaragnaus · May 27, 2013 at 10:17 AM · mouseeventwindow

Main window mouse event

Hi, is there a way to catch the OnMouseExit and click event of the main standalone game window? I need to catch mouse events e.g. a clink'n'drag that ends outside of the main window.

thx

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Answer by Prodigga · May 27, 2013 at 10:36 AM

You can check the mouse position to see if the mouse X/Y is negative, or if X/Y is larger than screen width/height. This will tell you if the mouse is outside of the screen :)

edit: It looks like it is currently not possible to get a window ID and pass drag/drop information outside of the unity window. It has been on the 'wish list' for a while now. You may be able to find something here

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avatar image sfaragnaus · Jun 04, 2013 at 07:08 PM 0
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it seems that Unity does not forward Event outside of the main window. I just want to use your approach to test if the coords are outside but it does not seem to be a feasible way...

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Answer by sfaragnaus · May 27, 2013 at 03:53 PM

right, but is it possible to obtain the main window id in order to use OnMouseExit callback?

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avatar image Prodigga · May 27, 2013 at 04:00 PM 0
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edited my post

avatar image sfaragnaus · Jun 05, 2013 at 04:10 PM 0
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for anyone interested, I've found that Event.current.rawType contains all events, even the ones triggered outside the current window, as per this post:

http://forum.unity3d.com/threads/172696-What-s-the-difference-between-Event-rawType-and-Event-type

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