Timeline, cinemachine, post processing
Oké Please help!
My virtual reality project was almost finished, and when I started it again, it didn't work anymore.
So these problems occured: I have multiple Virtual camera's (Cinemachine) in my scene, they act differently because I added a different Post Processing profile to each camera. (They need to be blending from one Profile into another). I used my Timeline to control this.
They did effect the CM vt cam 1, PPP 1 blending into CM vt cam 2, PPP 2 at first, but now they don't. I set my layers from Default to my custom PostProcessing layer.
The other strange thing is that my Main Camera (Cinemachine brain added, playable director added, 3 children: 3 different virtual camera's) keeps falling down. I tried these things:
Project settings > Physics - "Y-value" = 0
Turned off "gravity"
Add a mesh collider and mesh renderer to my main camera
Added a mesh collider and mesh renderer to the environments in my scene
Side note: My virtual camera's do not have a target. (is that a problem?) My camera also falls down if i touch my pointer in the Timeline.
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