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Question by nicoolsen10 · Sep 26, 2020 at 03:39 PM · playerjumpjumping

How to make the player turn in the air

Hey so im trying to make my player turn in the direction its looking in the air but i cant make it to work everytime i jump i can only jump that way i was looking when i jump here is my playercontroller script

  public void Update()
     {
         playerCam.fieldOfView = playerFov;
 
         if (Input.GetKeyDown(KeyCode.Escape))
         {
             pauseMenu.Pause();
         }
 
         if (playingMode == true)
         {
             Cursor.lockState = CursorLockMode.Locked;
             Cursor.visible = false;
 
             rigidBody.isKinematic = false;
             GameObject playerCam = GameObject.Find("Player_Camera");
 
             if (cc.isGrounded)
             {
                 moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
                 moveDirection = transform.TransformDirection(moveDirection);
                 moveDirection *= currentSpeed;
                 if (Input.GetButton("Jump"))
                 {
                     Jump();
                 }
                 else if (Input.GetButton("Jump") && !cc.isGrounded)
                 {
                     ;
                 }
             }
 
             moveDirection.y -= _gravity * Time.deltaTime;
             cc.Move(moveDirection * Time.deltaTime);
 
             //Ændre for at ændre på sensivity
             float xMouse = Input.GetAxis("Mouse X") * 5f;
             transform.Rotate(0, xMouse, 0);
 
             //Så kan man ikke se 360 grader rundt
             pitch -= Input.GetAxis("Mouse Y") * 10f;
             pitch = Mathf.Clamp(pitch, -70f, 70f);
             Quaternion camRotation = Quaternion.Euler(pitch, 0, 0);
             playerCam.transform.localRotation = camRotation;
 
             //Gør så man kan løbe
             if (Input.GetKeyDown(KeyCode.LeftShift))
             {
                 isSprinting = true;
                 Sprint();
             }
             else if (Input.GetKeyUp(KeyCode.LeftShift))
             {
                 isSprinting = false;
                 Sprint();
             }
         }
     }
 
     public void Jump()
     {
         moveDirection.y = _jumpSpeed;
         //Remove stamina
     }

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Answer by Chrissyeah_ · Sep 26, 2020 at 04:42 PM

Your movement direction code only works when you are grounded. You can move it to your update or Fixed update instead and just use grounded as a jump test.

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