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Question by Next Beat Games · May 03, 2014 at 10:21 PM · lightingshadersefficiencylight probespixel light

efficient light show

hello. I'm developing a night club scene in unity3d iOS pro. I currently am using multiple real lights with different colours and they can strobe to the music.

Is there a more efficient way to do this? I can do it using shaders instead? Would light probes he handy for simulating a light show? Is there anything in the asset store?

I have other elements in the scene like spot light flares and line renderers for the lasers but I still need some dynamic illumination in the scene.

Thanks.

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Answer by Budgieboy · May 03, 2014 at 10:54 PM

Maybe add an overlay which appears as if the surface it is applied to is lit up and create a script to animate the fade.

Just one of many ways.

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