- Home /
Tiled sprite with auto tiled 2D polygon problem
So I have this issue where I'm hitting the spikes even when I'm far away from them and I can clearly see the issue comes from the sprite renderer draw mode being tiled since changing it to sliced works fine but visually isn't what I need. It's set up like this so I can have the walls and spikes move and scale as I need it. I've tried playing around most settings and reset the 2D polygon collider after changes but couldn't find how to make it work properly.
Anyone knows a way to fix this? thanks.
Answer by leonalchemist · Dec 23, 2020 at 10:12 PM
For anyone curious, found a roundabout way of fixing it just separating the spikes colliders and sprite visuals into 2 different object, tiled for the art and sliced for the colliders, fairly weird and simple fix but works well.
Your answer
![](https://koobas.hobune.stream/wayback/20220613022046im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
What is the equivalent of PolygonCollider2D.points for CompositeCollider2D? 0 Answers
How to disable many colliders in the same game object 4 Answers
Rotating Box Collider 2D independent of its gameObject [v4.7.2f1] 1 Answer
When my project is built my polygon collider does not change. 1 Answer
Polygon Collider 2d doesnt work properly 3 Answers