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Karun14 · Oct 29, 2021 at 10:27 AM ·
buildwebglgoogle playapi
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I am tryin to run my WebGL build in Unity which uses GoogleMapsAPI to load a particular location when I fill in the latitude and longitude. The build works perfectly fine for a standalone windows application, I have been running this thorugh IIS. I have also added in the MIME types and HTTP Response headers in IIS before launching the website. I tried to load the WebGL build from the sample programs in GoogleMapsAPI, but the maps doesn't seem to load. ,
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