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Question by _Raphael · Jan 06, 2016 at 06:49 PM · c#slidervalue

I am trying to change the value of a slider trough a script

This is my first time posting here so I want to apologise in advance if I make any mistakes.

So I created a slider using Unitys already built-in UI. I intended to use this Slider as a sorta stamina bar.

I went ahead and added something to Unitys FirstPersonController script which would then decrease the value of the slider everytime I jumped.

 GameObject.Find("Slider").GetComponent<Slider>().value.Equals(GameObject.Find("Slider").GetComponent<Slider>().normalizedValue - 0.2);

So I added this inside the if statement for when my character jumps. But when I start the game and jump I jump but I the value of the slider doesn't decrease.

And I have no clue why since it doesn't give me any error and the code inside the if is executed.

Here is a pastebin of the whole script: http://pastebin.com/5m8E84Zh

I would be very grateful if you could help me.

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Answer by _Raphael · Jan 06, 2016 at 06:57 PM

Okay thanks for all the help you would have given me but I dont need it anymore since a friend just showed me what I did wrong.

 GameObject.Find("Slider").GetComponent<Slider>().value -= 0.05f;

Essentially I just should not have used .equals because equals compares and then returns a boolean and wanted to set the value.

I am stupid.

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