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Question by TooLate · Dec 31, 2016 at 03:05 PM · timerscorescore systemaddscoreboard

How to add one score every second to scoremanager c#

Happy new year!

I got question regarding time and score. How do I add one score every second to my scoremanager. I got button which stops the time when pressed. After the button is being pressed I would like to see time as score (int) so that I can save it to my scoreboard. Here is my timer script.

using UnityEngine; using System.Collections; using UnityEngine.UI;

 public class TimerTimer: MonoBehaviour {

 public Text counterText;
 public float seconds, minutes;

     void Start (){
 counterText = GetComponent<Text> () as Text;

 }

 void Update(){

     minutes = (int)(Time.time/60f);
     seconds = (int)(Time.time % 60f);
     counterText.text = minutes.ToString("0") + ":" + seconds.ToString("0");
 }

     

}

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Answer by TooLate · Dec 31, 2016 at 10:05 PM

I searched around more and figured out that I need separate code to do this. I tried this but invoke method could´t be called. Any advice?

using UnityEngine; using System.Collections.Generic;

public class ScoreSecond : MonoBehaviour {

     private int now = 3; 
     private int score = 0; 
     public GUIText scoreLabel; 


     void Start(){
     scoreLabel.text = score.ToString();
     }

     void Update(){
         InvokeRepeating ("AddToScore", 01f, 02f);
         
     }

 void AdToScore(){
     if (now > 0) {
         score = score + 1; 
         scoreLabel.text = score.ToString();
     }
 }

}

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avatar image yakri · Dec 31, 2016 at 10:15 PM 0
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01f is garbage, you want to say 'InvokeRepeating ("AddToScore", 1.0f, 1.0f);'

Also you misspelled your function name,` void AdToScore()` ins$$anonymous$$d of void AddToScore()

but you called the correctly spelled name (AddToScore) in the invoke. Since you have no function called AddToScore, it will not even try to work.

avatar image TooLate · Dec 31, 2016 at 10:38 PM 0
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I made the changes and the code works. Thank you $$anonymous$$r. Only problem is that the it dont give one point/second. If I wait for example 3 seconds the Guitext counter show 148. Any suggestions how to fix this?

avatar image TooLate · Jan 01, 2017 at 11:30 AM 0
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I found a way to do it. It works almost perfectly. There is just a slight delay at the beginning. Cheers!

using UnityEngine; using System.Collections;

public class ScorePoint : $$anonymous$$onoBehaviour {

 private IEnumerator coroutine;

 void Start()
 {

     coroutine = WaitAndPrint(1.0f);
     StartCoroutine(coroutine);

 }
     
 private IEnumerator WaitAndPrint(float waitTime) {
     while (true) {
         yield return new WaitForSeconds(waitTime);
         Score$$anonymous$$anager.score += 1;
     }
 }

}

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