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Question by
mattclarke · Aug 01, 2017 at 04:00 PM ·
physics2d-physicsjoints
Make HingeJoint2D rotate faster when outside of limits?
I'm setting the upper/lower limits of a HingeJoint2D to a single number, with the idea that I can easily use this to be able to rotate one rigidbody around another (see green lines below).
The issue is in the inspector I can't find a setting for fast it rotates the body to be within the limits.
Is this something which isn't available to the inspector and has to be configured in code or is this simply just not achievable with HingeJoint2D? If not is there a different joint that would do the trick?
rotate.gif
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