Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by enzosonic04 · May 03, 2020 at 01:44 AM · movementmovement scriptplatformeraccelerationfriction

Does anyone know what i am doing wrong?

Hi, i'm trying to code a plataformer movement based on acceleration and friction, based on a forum of the classic Sonic physics and movimentation. But as soon as i do the fricrion code, i can't move the character and when i press the two arrow keys at the same time it starts teleportating to left and right. Please help i don't know what i am doing wrong.

 using System.Collections; using
 System.Collections.Generic; using
 UnityEngine;
 
 public class Movement :
 MonoBehaviour {
 
     Vector TempPos;
     public Rigidbody2D rb;
 
     //variables
 
     public float xsp = 0f;   //the speed in which sonic is moving
 horizontally
     public float ysp = 0f;   //the speed in which sonic is moving
 vertically
     public float gsp = 0f;   //the speed in which sonic is moving on
 the ground
 
     //constants
 
     float air = 0.09375f;
     float jmp = 6.5f;
     float grv = 0.21875f;
     float acc = 0.046875f;
     float dec = 0.05f;
     float frc = 0.046875f;
     float top = 6f;
 
     // Start is called before the first frame update
     void Start()
     {
         rb = GetComponent<Rigidbody2D>();
     }
 
     // Update is called once per frame
     void Update()
     {
         TempPos = transform.position;
 
         TempPos.x = gsp;
 
         transform.position = TempPos;
 
         if (Input.GetKey("left"))
         {
             if (gsp > 0)
             {
                 gsp -= dec;
                 if (gsp <= 0)
                 
                     gsp = 0.5f;
                 
             }
             else if (gsp > -top)
             {
                 gsp -= acc;
                 if (gsp <= -top)
                 
                 gsp = -top;
                 
             }
         }
 
         if (Input.GetKey("right"))
         {
             if (gsp < 0)
             {
                 gsp += dec;
                 if (gsp >= 0)
                 
                     gsp = 0.5f;
                 
             }
             else if (gsp < top)
             {
                 gsp += acc;
                 if (gsp >= top)
                 
                     gsp = top;
                 
             }
 
         }
 
         //thats the part of the friction
 
         if (!Input.GetKey("right") && (!Input.GetKey("left")));
         {
             gsp -= Mathf.Min(Mathf.Abs(gsp), frc) *
 Mathf.Sign(gsp);
         }
 
     } }

if it helps, there is the forum link : http://info.sonicretro.org/SPG:Running

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image imaphatduc · May 03, 2020 at 02:21 AM 0
Share

Can u align your code and paste it again?

avatar image logicandchaos · May 03, 2020 at 05:24 PM 0
Share

sounds like the friction is too high

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

193 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problems with diagonal movement. 1 Answer

2d platformer dash move. 1 Answer

Jump only sometimes works and player doesn't always jump high? 1 Answer

How can I add an impulse force on top of my walking force? 1 Answer

How do I make GameObject actions ease in and out 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges