Question by 
               IgorArnaut · May 30 at 12:01 PM · 
                animatorunity 2dparameters  
              
 
              Can I make a prefab have different sprites based on what direction it is facing?
I have a prefab called Terminal whose animator has two blend trees that describe if the terminal is off or on. Each tree has four animations with a single sprite based on which orientation they are facing. I have two parameters called "horizontal and vertical". I want to make multiple copies of the same prefab in the hierarchy to have different idle sprites based on their orientation. I also want them to have box colliders of different sizes.  Is it possible to without duplicating the prefab in prefabs folder?
 Is it possible to without duplicating the prefab in prefabs folder?
 
                 
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              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                