Raycast get tag from spatial mapping collider
I have a gameobject spatialmapping with a spatial mapping collider and renderer component. I want to use raycast to get the tag "Environment" I set in the inspector. When I start the game it just returns untagged...
Inspector: 
Code:
 }else if (focusedObject.transform.tag == "Environment")
              {
                  if (moveMode)
                  {
                      if (moving)
                      {
                          moving = false;
                      }
                  }
 
               How can I solve this? Must I use the surface parent? I tried it and it didn't work...
I'd really appreciate any help :)
 
                 
                inspector.png 
                (64.9 kB) 
               
 
              
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