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Question by
$$anonymous$$ · Jul 26, 2019 at 08:13 PM ·
jitterrigidbody.moveposition
Rigidbody.MovePosition jitters on collision
Hey, i've run into some confusion using Rigidbody.MovePosition to move my character. When it attempts to move through a collider, it jitters, as if thinks it can move through it, but then get's moved back when it sees it can't. I have used this method before, and didn't get the jitter, but this time it's apparently not the case.
I am moving in FixedUpdate, and multiplying my movement with time.FixedDeltaTime. My rigidbodys collision detection is set to continuous. I tried all the options but nothing changed. So, question is: What am i forgetting? Why does it still jitter. Thanks if you can help.
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