- Home /
 
 
               Question by 
               Cryno1000 · Nov 28, 2019 at 05:57 AM · 
                enemypathfindingenemy aitracking  
              
 
              Enemy follow script without rotation
Hey there. I'm working on my first game and I'm making a top-down shooter (kinda 8-bit). The thing is, I can't find any good scripts for enemies to move to my player WITHOUT rotating.
So my question is, how can I make it so that enemies always follow the player, without rotating, but rather changing their sprite when the player is to the left/right/above/below them?
Thanks in advance.
               Comment
              
 
               
              Answer by studuo41 · Nov 28, 2019 at 06:52 AM
 if (target != null)
  rb.MovePosition(Vector2.MoveTowards(transform.position, target.transform.position, Speed));
 
               put this code in Update method and set the target to what you want enemy follow and speed for movent speed
Your answer