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load texture asynchronously
I need to load several textures (and maybe other resources in future) at the background thread. What is the best way to do it?
I found Application.LoadLevelAdditiveAsync but i don't wont to make a level for each resource.
Also there is AssetBundle.LoadAsync method. But i don't understaid if I can include AssetBundle into my project or it can be only loaded externally (through WWW class).
Tell me please what is the best approach. Thank you.
Answer by Division · Sep 14, 2011 at 08:14 AM
My solution is using StreamingAssets folder to store textures and WWW class to load them asynchronously.
More info about StreamingAssets can be found here: http://answers.unity3d.com/answers/126590/view.html
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