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Question by fadi-l · Sep 09, 2011 at 10:02 AM · cameracollision

stop camera when collision withh a wall ????

Hi...

in my game I put the camera at the main character , so if it rotate or move the camera will do that too .

my problem :

if the player stand beside the wall then rotate, the camera will go throw the wall , what should I do to let the camera move to the player ( above or behind it ).

thanks

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Answer by kabel · Sep 09, 2011 at 10:18 AM

You have to do a ray cast. That's pretty tricky.

 var hit: RaycastHit;
       
 if (Physics.Linecast (vecA, vecB, hit))
       {
       Debug.Log("I hit something");
       return hit.point;
       }

It really depends on what you have so far. This post helped me alot when i needed it: http://forum.unity3d.com/threads/16949-WOW-Camera-Movement/page2

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avatar image fadi-l · Sep 11, 2011 at 07:06 PM 0
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thanks.......

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