World space canvas child of gameObject
I'm making a game for VR and I have a world space canvas to show the user's hp on their controller. The problem is when I make the canvas a child of the controller object, the canvas doesn't appear to stay in the same localposition when I move the controller. When I move the controller fast, it appears that in the acceleration the canvas position isn't updated fast enough.
I also tried giving the canvas a rigidbody and connecting it to the controller with a fixed joint, but same problem.
Am I missing something a to why the world space canvas had this weird behaviour?
you can see the position values changing while moving?
No, the transform values in the editor stay the same.
is it a "lag behind" behaviour or constantly losing distance?
Answer by mrboembastic · Dec 05, 2016 at 06:04 PM
Awnser: It is a bug in that will be fixed in Unity 5.5. Issue tracker: https://issuetracker.unity3d.com/issues/vr-canvas-lags-behind-when-attached-to-a-controller