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Question by spinnerbox · Feb 25, 2016 at 12:39 PM · c#unity 5serializationdeserialization

How can I separate serializable class into its own file?

As the question states, how can I separate my GameData class which is serializable, into its own file?

I tried it and set GameData to be public class, but when I try to instantiate object of it into other class function Unity gives error:

 error CS0246: The type or namespace name `GameData' could not be found. Are you missing a using directive or an assembly reference?

 
 [Serializable]
 public class GameData
 {
     public float experience = Helper.DEFAULT_EXPERIENCE;
     public float score = Helper.DEFAULT_SCORE;
     public float winPercent = Helper.DEFAULT_WIN_PERCENT;
     public int tasksSolved = Helper.DEFAULT_NUM_OF_TASKS_SOLVED;
     public int correct = Helper.DEFAULT_NUM_OF_CORRECT;
     public int difficulty = Helper.DEFAULT_DIFFICULTY;
     
     public bool gameStateDirty = Helper.DEFAULT_GAME_STATE_DIRTY;
     public bool gameIsNormal = Helper.DEFAULT_GAME_IS_NORMAL;
 }

Yes I am noob C# programmer but would like little help on the topic. Thanks.

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avatar image Cherno · Feb 25, 2016 at 12:59 PM 0
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Post your script of GameData. Remember that the file name has to be the same as the class name.

avatar image spinnerbox Cherno · Feb 25, 2016 at 01:31 PM 0
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Yes my file was named GameData and yes if I comment out GameData which is in another class file and try to use GameData from a separate file, unity complains with the above error. As if [Serializable] annotation make the class internal or invisible? Not sure.

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Answer by Fydar · Feb 25, 2016 at 10:23 PM

It sounds like to me you want to read up about "SerializableObject". Here is an example of using it in a class:

 [CreateAssetMenu(fileName = "Item", menuName = "Inventory/Item", order = 1)]
  public class Item : ScriptableObject {
        public string ItemName = "Sword";
        public int ID = 0;
  }

I don't know exactly why that error was produced because I don't know what us causing it. I see your "GameData" class, but seeing the code which is attempting to access it would be helpful.

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