Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Hitman666 · Feb 02, 2015 at 11:25 AM · prefabsprite

Get all sprites of the prefab in order and change their sprite

I have the following prefab:

alt text

I need to get all of the b's (b1, b2, b3...) of the Result prefab. I approached this problem with giving each b a Tag 'resultBall' and now I can access these objects in code like this:

 var sprites : GameObject [] = GameObject.FindGameObjectsWithTag("resultBall");
     
 
 for (var i = 0; i<3; i++){
     var spritePath = "Textures/Sprite_" + i;    
         
     sprites[i].GetComponent(SpriteRenderer).sprite = Resources.Load(spritePath, Sprite);
 }


However, I'm having a problem with

 var sprites : GameObject [] = GameObject.FindGameObjectsWithTag("resultBall");

The thing is that in this object I don't seem to get b objects in "order". I would need them to be b1, b2, ..., b20.

So, did I go about this totally wrong? Could I have used (I tried but to no luck) something like first a reference to Results prefab and then (somehow) get his children, or something like that?

Any help or nudge in the right direction is welcome!

resultsprefab.jpg (13.8 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Feb 02, 2015 at 11:33 AM 0
Share

you can sort your array by name

http://answers.unity3d.com/questions/155694/sort-list-alphabetically.html

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Hitman666 · Feb 02, 2015 at 12:53 PM

Thanks to fafase's comment I was able to sort my objects based on the name. But, since I had names like b1, b2, ..., b20 I had to rename them to 1, 2, ..., 20. And then I used the following compare function:

 function CompareCondition(itemA: GameObject, itemB: GameObject) {
    var valA : int = parseInt(itemA.name);
    var valB : int = parseInt(itemB.name);
    if (valA > valB) return 1;
    if (valA < valB) return -1;
    return 0;
  }

Which I then used in the following way to sort:

 sprites.Sort(sprites, CompareCondition);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Editor Works, Build Not 1 Answer

Display Item Sprite on Inventory UI 1 Answer

Changing the sprite of a prefab with in a script? 1 Answer

Network.Instantiate prefab with added parts 1 Answer

How do I import multiple sprites and create prefabs of each efficiently? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges