Android 3d optimization
Hey guys, I've made a small project for android and cannot get more than 40-55 fps on snapdragon 625 (octa-core 2 GHz, 3gb RAM). In the scene I have: 1) map, which consists of planes and cubes. Dynamic batching works. 2) some meshes (about 10), low-poly 30-40 triangles per one mesh. 3) Fog of war. Consists of 1 camera rendering only white circles around my meshes into the texture 256x256 pixels (32ARGB) and a black plane with simple shader which makes white zones from the texture transparent. In quality settings I turned off the default shadows and render them using projector (i've tested it and can say it's much faster and look cool). Vsync off, MSAA 2x. 70-75 total batches. What's really strange is that i've got 250+ fps on my old computer. Also, disabling fog of war gives me +10-20 fps, so i think it's transparent geometry kills my fps mostly, but there must be some other problems as well
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