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Question by Saiaku · Jul 24, 2019 at 08:21 AM · texturematerialmask

HDRP Material, select which areas that are affected by base color?

In the HDRP Material Surface Inputs, the Base Map has both fields for a texture and a color. When the color is changed, it affects the whole texture map, but I only want to affect certain parts (e.g. keeping metals colors unchanged, but changing colors of cloth areas or something like that for a single mesh/mat).

Is this possible? How?

I am using Substance Painter 2019 for texturing.

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