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Question by Lainex · Aug 24, 2015 at 11:26 AM · camerashaderfreepostprocess

Screen and postprocessing shaders arent doing anything

I'm quite new to shaders, so I'm really sorry if this question seems kinda basic. I tried following this tutorial http://www.alanzucconi.com/2015/07/08/screen-shaders-and-postprocessing-effects-in-unity3d/ to add either of the two postprocessing effect, but neither seem to do anything. I wrote the shader script in the shader object that I created, and C# script is well...a C# script. Then I added the script to my main camera objects. Do I have to do anything else or am I missing something, because nothing is changing either way. I should note, that I tried this in both Unity 4 and 5, if that matters.

Also, could this be related to the fact that I don't have the pro version of Unity, or does that even change anything?

Thanks in advance!

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avatar image Lainex · Sep 18, 2015 at 08:14 PM 0
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Sooo sorry to be this guy, but could anyone help please?

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Answer by tanoshimi · Sep 16, 2015 at 10:34 PM

In Unity 4 you'll need a Pro licence to use image effects. For Unity 5 any licence will do. Having created and attached the effect, you are clicking play and looking at the game view, right?

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avatar image Lainex · Sep 17, 2015 at 03:07 PM 0
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Yeah, I sure did. The black and white effect seems to work, but the one that I'm really trying to fix is the scanline effect. I added the texture to the shader via inspector, and then added the C# script to my main camera object. Currently it gives me an error: Graphics.Blit: material is null (even tho it didn't before. It just didn't do anything).In the tutorial, it says that I don't have to give it one and I don't even have one to pass. Also ,could this be due to the texture being too large? I'm using a 512x512 one. I bet this is a really easy fix, but I would really use the help. Thanks!

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