Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Vascoptorres · Dec 09, 2016 at 05:08 PM · 2dtexturemobilebackgroundhealth

High resolution background on mobile

My game is a 2D RTS for mobile, and I'm using a static background for my world.

Since the game lets you zoom in on buildings the background needs to have high resolution, otherwise when I zoom in to a building, the background will look really bad.

I was thinking of using a 4K texture for the background, but I don't know if that won't be too heavy on memory for some devices. Do you guys know any other way of doing this?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image OusedGames · Dec 10, 2016 at 01:22 PM 2
Share

Not a good idea using 4$$anonymous$$ on mobile, that alone would cost between 15-65 mb of RA$$anonymous$$.

  • Use 2k max

  • You could use the zoom distance and change the sprite by script when zoomed

Good luck

avatar image Vascoptorres OusedGames · Dec 10, 2016 at 02:41 PM 0
Share

I don't think that changing them when zoo$$anonymous$$g would be a good idea, mostly because the map isn't that big which means I would still need all zoomed images in memory.

What I could do is split the 4$$anonymous$$ background into 4 HD images. But it would be the same in terms of memory..

Thank you for the help anyway

avatar image OusedGames Vascoptorres · Dec 10, 2016 at 08:56 PM 0
Share

Hello,

I don't know how your bg is, but you could buid it using small imagens

  • Ins$$anonymous$$d of a large Sprite use small assets on the scene

  • let's say the bg color is a gradient (use a 50x256image and replicate that)

  • any mountain or cloud, another Sprite

    • Background is a problem for me too, because it cost a lot of memory, really interested on how you're gonna solve it buddy!!

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

2D optimisation - mobile devices 0 Answers

Unity iOS memory usage 0 Answers

Get sprites from a Texture2D 1 Answer

HiRes Texture Background 1 Answer

Health system 2d 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges