Question by
Studiomaurer · Jun 25, 2020 at 08:27 AM ·
c#editor
Unity 2020.1 changing Script triggers complete reimport?
This is driving me nuts: Whenever I change a script, Unity 2020.1 takes ages recompiling. It displays a popup "Assetdatabase.Update" for several Minutes before I can continue working (very small project). When creating a new Script from the AddComponent Panel it gets stuck in "Assetdatabase.Import". What am I missing? Can't work this way. Please help.
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