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Question by larrykirschner · Mar 23, 2012 at 01:47 AM · unityeditor

can the EnableExternalVersionControl property be set from code?

...so it could be called by a project-setup script,

e.g. UnityEditor.EditorSettings.SetExternalVersionControlEnabled(true);

?

I can see that the property lives in Library/EditorSettings.asset, but I don't see a function to set it.

Thanks for any help in advance.

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avatar image cowlinator · Mar 25, 2012 at 02:37 AM 0
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No idea. This might point you in the right direction http://unity3d.com/support/documentation/ScriptReference/EditorPrefs.html

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Answer by larrykirschner · Mar 26, 2012 at 07:58 AM

Thanks @cowlinator. I did see that doc. The plist managed by that class seems to control global editor preferences, e.g. layouts, so not what I'm looking for.

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avatar image larrykirschner · Mar 26, 2012 at 07:58 AM 0
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Thanks @cowlinator. I did see that doc. The plist managed by that class seems to control global editor preferences, e.g. layouts, so not what I'm looking for.

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