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can the EnableExternalVersionControl property be set from code?
...so it could be called by a project-setup script,
e.g. UnityEditor.EditorSettings.SetExternalVersionControlEnabled(true);
?
I can see that the property lives in Library/EditorSettings.asset, but I don't see a function to set it.
Thanks for any help in advance.
No idea. This might point you in the right direction http://unity3d.com/support/documentation/ScriptReference/EditorPrefs.html
Answer by larrykirschner · Mar 26, 2012 at 07:58 AM
Thanks @cowlinator. I did see that doc. The plist managed by that class seems to control global editor preferences, e.g. layouts, so not what I'm looking for.
Thanks @cowlinator. I did see that doc. The plist managed by that class seems to control global editor preferences, e.g. layouts, so not what I'm looking for.
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