Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by aMOaiX · Jan 24, 2017 at 07:53 AM · movementrigidbodyaddforce

RigidBody.AddForce not working

Hi there! I'm using AddForce to make the character dash forward when the space key is pressed. But when I press the space key the player won't move at all. Does anyone know how to fix the problem? Thanks!`

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetButtonDown ("Q")) {
         dash ();
     }
 }

 void dash ()
 {
     Vector3 dash = new Vector3 (0, 0, 100);
     dash = transform.rotation * dash;
             RigidBody rb = GetComponent<RigidBody>();
     rb.AddForce (dash);
 }`
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image aMOaiX · Jan 24, 2017 at 09:19 AM 0
Share

by the way I'm aware that in the code it is activated by the "Q" key, by that is not the problem I'm having

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by Koen-Matthijs · Jan 25, 2017 at 07:46 AM

I can only guess your rotation is (0,0,0) at that point which makes dash (0,0,0). No need to include the rotation at all anyway.

Just use Vector3.forward to specify the rigidbody should move in the direction the transform is facing.

  void dash ()
  {
     RigidBody rb = GetComponent<RigidBody>();
     rb.AddForce( Vector3.forward * 100f);
  }`

Question: Is 100 enough force to actually move the body?

I would also suggest you use FixedUpdate() instead of Update(), as that's where Physics updates belong (due to the nature of the tick)


Regards

Koen Matthijs

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image aMOaiX · Feb 03, 2017 at 05:06 AM 0
Share

Thanks a lot! It turned out that Vector3.forward did work

avatar image SkorpionX · Mar 19, 2019 at 07:17 PM 1
Share

Question: Is 100 enough force to actually move the body?

You just literally saved my day, good sir!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotate object towards target without influencing AddForce 0 Answers

How to make an object move in an arch 1 Answer

What is the best way to move the player with physics without using MovePosition? 0 Answers

Circular movement of gameobject with rigidbody 1 Answer

Rigidbody falling very slow 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges