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Question by I9ball · Aug 04, 2012 at 02:03 PM · uicontrollervector

Directional Indicator UI - Like a Compass - Shows object's Vector

I need to display UI elements to reflect a vector or spin direction placed on an object.

Basically this is a sphere controller, where user presses button 0 the UI appears centered on that exact spot.

As the mouse is dragged in a direction from that point a line or anything like it is drawn dynamically indicating the direction of force being placed on the sphere. angle and magnitude.

Basically I just need to draw a line connecting the the press point to the current drag point... here's a pic! alt text

I'm somewhat new to Unity but I have spent the day researching it... No go. I have no idea how to get this working.

thanks

rolleruiscreenshot.jpg (44.8 kB)
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Answer by Bluk · Aug 04, 2012 at 05:49 PM

Hi,

So if I correctly understood your post, what you need to do is:

  1. Get the mouse position when you press "0" that wil be your origin point

  2. Draw a line each Update() using a line Renderer. (http://docs.unity3d.com/Documentation/Components/class-LineRenderer.html) between origin and current mouse position.

  3. Stop drawing on click or whatever other event you want.

  4. Do whatever you want with the origin and last length of the line :)

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avatar image I9ball · Sep 29, 2012 at 02:23 AM 0
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Would you happen to have a c# snippet on hand for this?

avatar image I9ball · Oct 14, 2012 at 07:16 AM 0
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Thanks for your help!

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Answer by I9ball · Aug 04, 2012 at 10:01 PM

Sorry, by Press button 0 i meant left mouse button :P.

I think you have the idea:

Press : Record Mouse Position, is start point of draw line drag: each update record current Mouse Position Draw line from start point to curr mouse position. release: stops draw operation resets variables.

Optimally it should be rendered in the screen plane like a GUI.

When the start point is set I would also like to place a background reference graphic: the concentric circles in the image above.

thanks for the help.

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