Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by darkhog · May 18, 2015 at 07:02 PM · mouseeventeventsunityui

Unity UI/Events - how to do something for as long as UI button is pressed

I need to figure it for my level editor which basically has control like this:

alt text

and I have trouble coding off the "arrows" which increase value as long as mouse button is held over them. I've tried PointerDown, but that only worked once, not continuously as I need it to do. Any help?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image flashframe · May 19, 2015 at 05:15 PM 0
Share

You could start a new coroutine that begins incrementing on PointerDown, and then wait for PointerUp before stopping it?

avatar image darkhog · May 19, 2015 at 05:30 PM 0
Share

Could work, yes. But this seems to me like a "hacky" solution and I'd rather not unless there is no other way.

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by JosueMariscal · May 19, 2015 at 08:02 PM

you could use Input.GetMouseButton(0) when the button is clicked.

http://docs.unity3d.com/ScriptReference/Input.GetMouseButton.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Kiwasi · May 19, 2015 at 10:16 PM

You'll need a custom component for this. Implement the IPointerDownHandler and IPointerUpHandler interfaces to receive the EventSystem callbacks for these events.

You may also be interested in the IPointerEnterHandler, otherwise you will not receive a callback if the user moves the pointer away from the control before releasing the mouse button.

Anyway the full list of supported event handlers is here. Just pick and choose the ones that are required to make your control work.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

EventTrigger / EventListener (what's the difference?) 0 Answers

Check if a listener has already been added to a button? 2 Answers

Use of mouse buttons in a mouse manager script 2 Answers

Unity Events - Subscribe and Unsubscribe Odd Behavor 0 Answers

Correct way to send an event to a specific enemy 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges