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This question was closed Dec 05, 2013 at 01:52 AM by clunk47 for the following reason:

The question is answered, right answer was accepted

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Question by timcommandeur · Aug 24, 2013 at 01:25 PM · collisionmeshboxcollidermeshfilter

boxcollider fixed bounds

Hey all,

I have a boxcollider with the extents set to that of the meshfilter.

     collider = (BoxCollider)gameObject.GetComponent(typeof(BoxCollider));
     
     SkinnedMeshRenderer mr = GetComponentInChildren(typeof(SkinnedMeshRenderer)) as SkinnedMeshRenderer;
     if (mr != null)
     {
         collider.extents = mr.bounds.extents;
     }

When the gameObject rotates, the box scales up to keep the object inside, but I don't want this. I want the boxcollider to have the initial mesh fit and then have it never rescale when the mesh changes it's transform. Does anyone know how to do this?

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Answer by clunk47 · Aug 24, 2013 at 03:49 PM

Try creating an empty GameObject, make it the parent of your object, then just rotate the new Parent (The Empty GameObject).

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