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Question by cineboxandrew · Mar 14, 2013 at 04:20 AM · lightrenderhalo

Some problems with lighting (halos, hard lines on geometry)

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I am very new to unity and was wondering how to fix some lighting problems on my model. THe lights are creating hard lines on geometry corners (I believe what I want here is an occlusion). The halos are rendering as sprites which, while looking good from afar, look strange and awkward close up. is there a way to have these render in 3D?

screenshot 2013-03-13 09.03.55.png (357.1 kB)
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avatar image d112570 · Oct 12, 2013 at 07:06 PM 0
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I have the some problems, check $$anonymous$$e out. It looks like that for both of us, is that Halo is acting like a Billboard, which always rotates towards the camera, if they can solve your problem, then will will also be, it would be nice if the halo consumes the whole object, problem solved for me then.

http://answers.unity3d.com/questions/542564/how-do-you-fix-overlapping-halo-on-planets.html

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