Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Superfantasy · Jan 24, 2017 at 11:19 AM · rotationcharactercontrollerquaternionthird-person

Third person Character Control

Hi I'm working on creating a third person character control iv'e been following a series of tutorials. https://www.youtube.com/watch?v=b0PvJ4AWvWQ&list=PLKFvhfT4QOqlEReJ2lSZJk_APVq5sxZ- I have two main issue first on the following code i'm not sure what Quaternion FromtoRotation is doing in fact i messed with it a little and removing it all together doesn't seem to make a difference. using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class thirdPersonCharacter : MonoBehaviour {
     public float Speed;
     public float Direction;
     public Vector2 characterFacing;
     private float horizontal = 0f;
     private float vertical = 0f;
     public Animator characterAnimator;
     private float directionDampTime = 0.1f;
     //private Vector3 stickDirection;
     public Transform camera;
     private float directionSpeed = 0.5f;
 
 
     // Use this for initialization
     void Start () {
        
         
     }
 
     // Update is called once per frame
     void Update() {
         if (characterAnimator)
         {
             vertical = Input.GetAxis("Vertical");
             horizontal = Input.GetAxis("Horizontal");
             Speed = new Vector2(vertical, horizontal).sqrMagnitude;
 
             Direction = horizontal * Speed;
             characterAnimator.SetFloat("Speed", Speed);
             characterAnimator.SetFloat("Direction", Direction);
                 //, directionDampTime, Time.deltaTime);
         }
        
        // Debug.DrawRay(new Vector3(this.transform.position.x, this.transform.position.y + 2f, this.transform.position.z), moveDirection, Color.green);
        // Debug.DrawRay(new Vector3(this.transform.position.x, this.transform.position.y + 2f, this.transform.position.z), stickDirection, Color.blue);
        // Debug.DrawRay(new Vector3(this.transform.position.x, this.transform.position.y + 2f, this.transform.position.z), axisSign, Color.red);
 
 
     }
 
     void StickToWorldSpace(Transform root, Transform camera, ref float directionOut, ref float speedOut)
     {
 
         // Characters Local forward direction
         Vector3 rootDirection = root.forward;
 
         // Direction of Control stick
         Vector3 stickDirection = new Vector3(horizontal, 0, vertical);
 
         //Get Camera rotation
         Vector3 cameraDirection = camera.forward;
         cameraDirection.y = 0.0f;
         Quaternion shift = Quaternion.FromToRotation(Vector3.forward,cameraDirection);
 
         // Convert Joystick input in Worldspace cooridinate
         Vector3 moveDirection = shift * stickDirection;
         Vector3 axisSign = Vector3.Cross(moveDirection, cameraDirection);
 
         float angleRootToMove = Vector3.Angle(rootDirection, moveDirection) * (axisSign.y >= 0 ? -1f : 1f);
 
         angleRootToMove /= 180;
 
         directionOut = angleRootToMove * directionSpeed;
 
 
     }
 }

Secondly when using this script, when i press the backward key the character moves forward but it shouldn't be if someone could tell me what i'm doing wrong i would appreciate it thanks in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

CharacterController.move doesn't seem to move me horizontally 0 Answers

Character movement always faces forwards 1 Answer

How do i rotate based on direction character is moving in 1 Answer

Choppy rotation of character around y-axis 1 Answer

Player model rotates forward with camera 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges