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Question by Tunexxx · Jun 12, 2016 at 07:00 AM · androidbuildbuild-errorbuildingaapt

Android Build error

I looked over all unity tips on solving this problem but none of them worked for me. when I try to build I get 2 errors:

1 - Error building Player: Win32Exception: ApplicationName='D:\SDK's\AndroidSDK\build-tools\23.0.3\aapt.exe', CommandLine='package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "D:/SDK's/AndroidSDK\platforms\android-23\android.jar" -F bin/resources.ap_', CurrentDirectory='Temp/StagingArea'

2 - Win32Exception: ApplicationName='D:\SDK's\AndroidSDK\build-tools\23.0.3\aapt.exe', CommandLine='package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "D:/SDK's/AndroidSDK\platforms\android-23\android.jar" -F bin/resources.ap_', CurrentDirectory='Temp/StagingArea' System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start () (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start () UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:33) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.HostView:OnGUI()

Can someone help me please?;s I think I tried almost everything

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Answer by Tunexxx · Jun 29, 2016 at 05:17 PM

I solved this issue, I needed to instal my android sdk into default location, previously I installed it in my custom location. I guess that's why it didn't work for me.

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