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Question by diahnovianti · Jul 22, 2019 at 12:56 AM · gamepathfindingenemy aialgorithmfollow path

Enemy can't move follow the path, A* algorithm for my game

Hello.. I am working about implementation A* algorithm for my game and I want enemy follow the path which has been found.. but, there seems to be problem with the code:

 void MovementTarget(List<Node> path) //this for movement npc
         {
                 if (path.Count - 1 != 0)
                 {
                     if (distance >= 10)
                     {
                         speed = 2;
                         enemy.position = Vector3.MoveTowards(enemy.transform.position, new Vector3(path[0].worldPosition.x, enemy.position.y, path[0].worldPosition.z)
                      , Time.deltaTime * speed); //movement
                     }
                     else if (distance < 10)
                     {
                         speed = 1;
                         enemy.position = Vector3.MoveTowards(enemy.transform.position, new Vector3(path[0].worldPosition.x, enemy.position.y, path[0].worldPosition.z)
                       , Time.deltaTime * speed); //movement
                     }
                 }
     
         }

the enemy cannot follow the path, especially when there is an obstacle, so enemy stop move to target. i'm very grateful if you can help me :)

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