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Question by bridgetkacprzyk174 · Jul 21, 2019 at 08:40 PM · animation2dbool

Getting attack to go back to false?

I'm trying to get my Player have the attack animation go back to idle and I cant get it to work.

 public class playermovement : MonoBehaviour
 {
     public CharacterController2D controller;
     public Animator animator;
 
     public float runSpeed = 40f;
 
     float horizontalMove = 0f;
     bool jump = false;
     bool attack = false;
    
 
     void Update()
     {
         horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;
 
         animator.SetFloat("Speed", Mathf.Abs(horizontalMove));
 
         if (Input.GetButtonDown("Jump"))
         {
             jump = true;
             animator.SetBool("IsJumping", true);
         }
 
         if(Input.GetKeyDown(KeyCode.Mouse0)){
             attack = true;
             animator.SetBool("Attacking", true);
         }
 
         
     }
     public void OnLanding ()     
     {
         animator.SetBool("IsJumping", false);
     }
 
     public void StopAttacking(){
         animator.SetBool("Attacking", false);
     }
     
 
     private void FixedUpdate()
     {
         controller.Move(horizontalMove * Time.fixedDeltaTime, false, jump);
         jump = false;
         attack = false;
     }
 }

The animator just has the "Attack" animation staying lit up. It wont go away unless I jump. What am I missing?

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avatar image Vega4Life · Jul 21, 2019 at 09:10 PM 0
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What is the attack animation transition to? Are you using anim events to do StopAttacking? Can you post an image of your animator?

avatar image bridgetkacprzyk174 Vega4Life · Jul 21, 2019 at 09:22 PM 0
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avatar image bridgetkacprzyk174 Vega4Life · Jul 21, 2019 at 09:26 PM 0
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Also even without the StopAttacking function it still does the same thing.

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