Question by
Silver_Bear · Mar 04, 2018 at 10:45 PM ·
animationblenderblender animationkeyframemocap
Baking Keyframes from parent movement?
Hi,
so I have a 2D scene with a character and some MoCap data that I exported from Blender, which is just a few cubes moving.
Now I have parented my characters limbs so that they move with my animated cubes, which works really well.
But I'd like to get rid of the cubes, or in other words, bake the translation of the limbs that is caused by the parent-child relationship into keyframes for the child.
Is there a (simple) way to do that?
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