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Question by EpicGamer928 · Oct 30, 2013 at 10:54 AM · androidbuildgamegraphics

Android build not displaying correctly? (answered)

I have a great game that I have made but when I build it to my SONY XPERIA MIRO, it doesn't display properly. Part of the skybox (that is a mobile skybox) renders partly black and the screen is all pink and purple. Also, when I move my character around, it lags and just goes all strange on the screen. And to add to that, when ever a scene changes, it shows a the previous scene behind it.

Has anyone got any ideas why this is happening, all my textures and materials are on mobile and i haven't got any shaders on. I am using the latest version of Unity on a macBook. Does it have anything to do with my phone?

HELP because literally my game is unplayable and so sucks...

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avatar image EpicGamer928 · Oct 30, 2013 at 10:56 AM 0
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Also, i have 90 draw calls when I run my game in the editor.

avatar image tanoshimi · Oct 30, 2013 at 11:04 AM 0
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You must be using a shader - they're what controls how a material is drawn to the screen, and it sounds like one of the shaders you're using is not supported by your phone hardware - which is why it's defaulting to the magenta colour ins$$anonymous$$d. Just focus on one particular game element that isn't displaying correctly and try changing it to, say, basic diffuse material - does that fix it?

avatar image EpicGamer928 · Oct 30, 2013 at 11:21 AM 0
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So if my grass (hill) texture on my terrain wasn't showing correctly, how do i change it? When i find it, it comes up with import settings.

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Answer by EpicGamer928 · Nov 02, 2013 at 09:05 AM

Fixed it! Thankyou. It was my graphics on the phone that were not good enough.

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avatar image meat5000 ♦ · Nov 02, 2013 at 09:22 AM 0
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Have you tried simply selecting lower version of OpenGL and quality settings?

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