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Question by AureliusII · Jul 20, 2019 at 06:20 PM · rotationmathquaternions

Cap Slerp rotation if above certain angle

I am trying to cap the angle of rotation of a Slerp if it goes above 1 degree to a quaternion which Euler angle magnitude would be 1 degree and in the same direction as the Slerp function.

This is my current attempt.

 void Slerp()
 {
     var localRotation = rcsSpace.localRotation;
     var newRot = Quaternion.SlerpUnclamped(localRotation, plannedRot, t).normalized;

     var rotVector = newRot * Quaternion.Inverse(localRotation);
     if (Quaternion.Angle(localRotation, newRot) < 1f)
     {
         rcsSpace.localRotation = newRot;
     }
     else
     {
         rcsSpace.localRotation = rotVector * localRotation;
     }
 }

I was thinking that I could get the magnitude of the rotVector and divide it by itself however this does not seem possible with Quaternions.

Many Thanks.

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