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Overlapping particle systems
Hello,
I have two particle systems -- one is my player and another is a dust cloud that follows the player. Both are emitted from the same location.
Normally, it works great -- the player appears inside the dust cloud. However, when moving away from the camera, the dust cloud is drawn on top of the player. This looks incorrect.
Is there a way to force my player (which is a particle system) to always be drawn on top of the dust cloud particle system?
Thank you
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