Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by VDTruck · Feb 28, 2013 at 04:23 PM · drawtextureopacity

Opacity for DrawTexture not working

Hello! I tried this: colPreviousGUIColor = GUI.color; in start() and in OnGui() I have this:

     GUI.DrawTexture(Rect(Screen.width-205,Screen.height-195,60,60), ceas, ScaleMode.StretchToFill, true, 10.0f);
     GUI.depth = 1;
     GUI.color = new Color(colPreviousGUIColor.r, colPreviousGUIColor.g, colPreviousGUIColor.b, opacitate);

Even if I change the "opacitate" variable, the opacity it's same.

Also I tried GUI.color.a = opacitate, but neither this not worked too.

What can I do? Thanks!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image VDTruck · Feb 28, 2013 at 05:44 PM 0
Share

nobody? It still not working.

avatar image robertbu · Dec 27, 2013 at 04:07 AM 1
Share

If this is how your code is written, you are setting the color after you make the GUI.DrawTexture() call. Set the color before the call.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Jason-King · Dec 27, 2013 at 03:48 AM

If you are trying to do a form of the "fade to black" method commonly found on the web by creating a Texture2D and using SetPixel, then you will also need to call Apply on the Texture2D after having called SetPixel.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GUI.DrawTexture with opacity 4 Answers

Display GuiTexture in front of Gui.DrawTexture 1 Answer

Graphics.DrawTexture with Shader not working on iOS? 1 Answer

Draw.texture behaving weird. 0 Answers

GUI.DrawTexture doesn't obey drawing order in hierarchy? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges