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Question by Mint92 · Nov 20, 2013 at 02:03 AM · audiotriggerpickup

Audio Clip constantly play

Hey guys, Ive got Pickups around the scene which have a sound script attached to them. when I play the game, all the sounds are playing straight away, how do I stop that from happening and only playing the sound when player picks it up.

 using UnityEngine;
 using System.Collections;
 
 public class PlaySound : MonoBehaviour 
 {
     public AudioClip pickupSound;
 
     void OnTriggerEnter(Collider Other)
     {
         AudioSource.PlayClipAtPoint(pickupSound, gameObject.transform.position);
         //audio.Play();
     }
 }
 
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Answer by rutter · Nov 20, 2013 at 02:16 AM

You'll need to change two settings on each AudioSource:

  • Loop: if true, the audio will loop; if false, it will play once and stop

  • Play On Awake: if true, the audio will play automatically as soon as it exists; if false, it will wait until something tells it to play

Depending on your workflow, it may be easier to change these fields in the Inspector or in a script. You can do either just fine; it's just a question of which is simpler for you.

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